Launching August 1 · Free to play

Fast-paced
Magical Chess

A familiar board. Unfamiliar magic.

A fast tactical duel of spells, summons, and a champion — your Ward — that changes every match. One game it’s a Beast that stomps everything beside it; the next, a Moon Mage sniping across the board. Both players draw the same spells, so every win is skill, not memorization.

How to play →
Coming August 1 to Google Play

The battle

Summon · Cast · Conquer

A tight 5×7 board, one champion per side, and a spellbook that’s never the same twice. Easy to learn, deep to master.

Summon

Spend mana to call Phoenixes and Rams onto the board — fresh threats conjured mid-battle.

Cast

Three spells a match, dealt at random: fireballs, freezes, shields, and storms.

Conquer

Every game hands you a different Ward — your champion — to protect and to win with.

Control the center

The glowing mana row fuels your spells. Hold it to out-resource your foe every turn.

Your champion

Meet the Wards

Every game you lead one golden Ward — a champion drawn fresh from the rotation. Escort it to the far row, or protect it to the death. Each one rewrites how the board plays.

Beast

Beast

Steps one tile up, down, or sideways — then stomps every tile around it when it lands. Corners are the only safe approach.

Sun Mage

Sun Mage

Moves one tile any direction and hurls a cross-blast of fire two tiles away. Stand on a diagonal and you’re safe from it.

Moon Mage

Moon Mage

Moves one tile, then fires a piercing beam in five directions — forward, the forward diagonals, and straight out to the sides.

See how each one moves →

The spellbook

A spell for every plan

Freeze, poison, blast, displace, summon — twelve spells in the pool, three dealt fresh each match.

Ice Bolt

25

Freeze

Poison

30

Poison

Push

35

Displace

Fire Bolt

55

Destroy

Summon Phoenix

80

Summon

Fire Storm

90

Area blast

See all 12 spells →

Why Wardlock

Built to respect your time

All the depth you loved about chess, none of the study tax.

01

No homework

No openings to memorize, no meta to grind. Every game is a fresh position you solve on the spot — skill you can feel, not a book you studied.

02

15-minute games

Thirty seconds a turn, hard cap. A whole tactical battle that fits in a coffee break.

03

No draws, ever

Win by marching your Ward to the far row or destroying theirs. Games end decisively — no stalemate grinds.

However you want to play

Five ways to battle

Solo, across the table from a friend, or against the world — same rules, your call.

Campaign

Escape Mount Wardlock — seven chapters and their bosses (part one of three).

Solo vs the AI

Sharpen your game against the computer, at your own pace.

Online — friend battle

Challenge a friend directly and settle who’s better.

Local 2-player

Pass one phone back and forth — the board spins 180° to face whoever’s up.

Online — random match Beta

Get matched against a real player somewhere in the world.

The world of Wardlock

Escape Mount Wardlock

The world rests on four Wards — the ones who can touch the fire at its core without burning. There was a fifth. They sealed him beneath the mountain, behind a door with five locks. Now the call has come early, from the North.

Part one of a three-part campaign · seven chapters, out now.

Escape Mount Wardlock — campaign

Seven chapters stand between you and the gate

Sprout

Sprout

A gift Liora grew — now it wants you gone.

Ogre

Ogre

Eight feet of guard, wedged in the only way through.

Nikolai

Nikolai

The grieving Ward of the North. He’s expecting you.

New here?

Learn the whole game in two minutes.

Read how to play →
Goal

Escort your Ward home, or destroy theirs.

Move

Each piece moves its own way. Take turns, one at a time.

Cast

Bank mana on the center row, then unleash spells.

Launching August 1

Be there when the fire wakes.

Free to play on Android. iOS to follow.

Join the Discord Coming August 1 to Google Play